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![]() The rewards from damage scale depending on the tier disparity between ships.Removing 90% of a destroyer's HP will generate the same base earnings as removing 90% of a battleship's HP at the same tier. The rewards for damage is determined by the percentage of the target ship's hit points removed, not the amount of raw damage done.The greatest base earnings come from damage done to enemy ships.that while these factors are used to calculate both XP and Credits, how they are used is not identical between the two. įactors affecting the base amounts are listed below. Earning Credits and ExperienceĪfter a battle, each player receives base credits and experience according to his contribution to the battle. (The right-hand column is modified by Premium Account). It also appears on the 'Credits and XP' tab in the left-hand (non-premium) column as XP/Received/Earned above where its use in calculating derived XP values is broken out.īase Credits earned appears on the 'Credits and XP' tab on the top line of the left-hand column. The amounts of base earning appear in the post-battle report.īase XP earned appears on the 'Team Score' tab and is used to rank team performance. Missions may require the accumulation of Base XP as the mission objective. A team's relative performance in a battle is ordered by Base XP. See the Economics article for how these derived values are calculated.īase XP is rarely used directly. ![]() It is also the basis of earned Free experience and Commander experience. See Earning Credits and Experience below for factors that determine base experience.īase XP is modified by various bonuses to yield the modified ship XP used to research modules and ships, and Elite XP. All types - ship XP, Free XP, commander XP - derive from Base XP: the raw amount earned in battle.īase XP (sometimes BXP) is the experience earned directly from a ship's performance in battle. In its various forms, XP is used to research (unlock) new ships and modules and develop more capable commanders, allowing the player to progress. Experience is measured by Experience Points (XP). Players earn experience in the same way as they do Credits - through battles and special missions. Bonus codes belonging to the same set/series (for example Gamescom codes) may have a limit on the number of activations of codes of one series per account.Experience is the primary research currency in World of Warships.A bonus code can only be activated on an existing account.An invite code can be used only once per account-during registration or within seven days of registration.For example, if the code is intended only for the CIS, it cannot be used for an account registered on the EU, Asia, or NA servers. For example, you will not be able to use a code for World of Tanks in World of Tanks Blitz or World of Tanks Console. All codes are tied to a specific game or games.Static codes which are shared by Wargaming to the public have a limited number of uses, so please don't hesitate with activation.Each code can be activated only once, unless otherwise stated in the description.Each code must be typed exactly as it’s shown, including unique symbols.Bonus codes and invite codes are a unique combination of letters and numbers that add various bonuses to your account: in-game gold, equipment, Premium Account, etc.
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